This piece is based off an awesome concept by Jonathan Fletcher (https://www.artstation.com/jfletcher). I sculpted the high poly in Zbrush. I added some additional tertiary detail via spotlight painting texture xyz displacement maps onto my sculpt and then cleaning up/sculpting on top of that. Retopologized and UVed in Blender. Baked and textured in Substance Painter. Materials and renders in Unreal Engine 5. Additionally I used a modified copy of the metahuman eye mesh and material for the character's eyes.
Music in my turntable video is 'Hiraeth' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
Turn table and a few additional sequencer shots rendered in UE5.
Music:
'Hiraeth' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au