J. Fletcher - Goblin - UE5

This piece is based off an awesome concept by Jonathan Fletcher (https://www.artstation.com/jfletcher). I sculpted the high poly in Zbrush. I added some additional tertiary detail via spotlight painting texture xyz displacement maps onto my sculpt and then cleaning up/sculpting on top of that. Retopologized and UVed in Blender. Baked and textured in Substance Painter. Materials and renders in Unreal Engine 5. Additionally I used a modified copy of the metahuman eye mesh and material for the character's eyes.

Music in my turntable video is 'Hiraeth' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

Final render in UE5 side by side with concept by Jonathan Fletcher.

Final render in UE5 side by side with concept by Jonathan Fletcher.

Side view. Rendered in UE5.

Side view. Rendered in UE5.

3/4 view. Rendered in UE5.

3/4 view. Rendered in UE5.

Front view. Rendered in UE5.

Front view. Rendered in UE5.

Zbrush high poly clay renders in UE5.

Zbrush high poly clay renders in UE5.

Zbrush high poly clay renders in UE5.

Zbrush high poly clay renders in UE5.

3 point lighting set up.

3 point lighting set up.

Turn table and a few additional sequencer shots rendered in UE5.

Music:
'Hiraeth' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au