Peter Arata
Peter Arata
3D Artist | Outsourcing | Game Art
Seattle, United States

Summary

I am a 3D artist. I am passionate about game art and game development. I love being around and a part of the creative process it takes to see a project brought to life. I have production experience on multiple projects in an art outsource role. I've worked professionally with Unreal Engine 5 and am knowledgeable with utilizing Nanite and the material layering system.

Skills

Digital Painting3D ModelingCharacter ModelingCreature ModelingDigital SculptingLow-poly ModelingProp ModelingTexturingUV MappingGame DevelopmentRetopologyHigh-poly ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
xNormal
xNormal

Productions

    • Video Game
      Lego Fortnite
    • Year
      2024
    • Role
      Asset Implementation lead
    • Company
      Epic Games
    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      Outsource Integration Artist
    • Company
      Ascendant Studios
    • Video Game
      Gigantic
    • Year
      2017
    • Role
      QA Lead
    • Company
      Motiga
    • Video Game
      Guild Wars 2: Heart of Thorns
    • Year
      2015
    • Role
      QA Tester
    • Company
      ArenaNet
    • Video Game
      Guild Wars 2 (China release)
    • Year
      2014
    • Role
      QA Tester
    • Company
      ArenaNet
    • Video Game
      Guild Wars 2
    • Year
      2012
    • Role
      QA Tester
    • Company
      ArenaNet

Experience

  • Asset Implementation Lead at Epic Games
    US
    January 2024 - Present

  • Outsource Integration Artist at Ascendant Studios
    (Remote)
    February 2022 - September 2023

    - Experience shipping a AAA game with Unreal Engine 5 and Nanite

    ∙ Worked directly with various members of the Art Department (Character Art, Environment Art, Level Art) on art related tasks and issues

    -Provided daily feedback and critiques on a wide range of assets (environment and character). Was responsible for working with our outsourcing partners (setting up and providing initial information and assets, providing feedback and critiques, and integrating finalized approved assets.

    ∙ Worked with internal team and external partners to ensure the quality and integrity of outsourced art assets

    -After receiving finalized assets from outsourcing partners, was responsible for intake of assets and getting source files set up internally, importing assets into unreal, and authoring final materials for assets via a layered material system we utilized on the project (utilized a library of materials authored by our Materials Artist).

  • Art Outsource Manager at Hardsuit Labs
    Seattle
    September 2019 - March 2021

    -Worked closely with Art Director, Production, Character Art, and external vendors to ensure that the quality and integrity of art assets from outside vendors

    -Collaborated with Art Director and Character Art lead to understand and communicate visual goals of the project to outside vendors in order to maintain visual consistency and style with internal work

    -Coordinated with external vendors to provide reference materials, documentation, and technical specs to external partners based on team and project requirements

    -Reviewed all deliverables from external vendors for artistic quality and technical accuracy, and provided clear and complete feedback to ensure all outsourced materials met visual and technical requirements of the project

    -Was responsible for shepherding and improving the Art Outsource Pipeline between the internal and external teams, and enforcing the process throughout the project

    -Was responsible for importing outsourced assets into the engine with proper setup and communicating readiness of said assets to the team

    -Continued to develop Art Outsourcing Documentation and worked to ensure that it remained complete and up to date.

    -Worked closely with Character Art Team on art related tasks in my down time and assisted where I was able

  • QA Lead at Hardsuit Labs
    Seattle, United States of America
    January 2018 - September 2019

    -Managed a team of onsite and offsite testers

    -Oversaw and participated in hiring process for QA department. Additionally participated in interview process for many candidates for the studio at large

    -Worked closely with dev team, team leads, production, studio leadership, and publisher

    -Attended senior studio leadership planning meetings

    -Oversaw testing for multiple project milestones and deliverables

  • QA Department Lead at Motiga
    Bellevue, United States of America
    March 2017 - November 2017

    -Managed a team of onsite and offsite testers

    -Worked closely with dev team, team leads, production, and studio leadership

    -Attended senior studio leadership planning meetings

    -Facilitated testing to get Gigantic through Microsoft and Steam certification processes

    -Oversaw testing for multiple beta and live releases

  • Lead QA Game Specialist at Motiga
    Bellevue, United States of America
    July 2016 - March 2017

    -Managed a team of 10 onsite testers

    -Worked closely with dev team and studio leadership

    -Oversaw testing for multiple beta releases

    -Provided extensive feedback on Gigantic's balance and systems

    ⁃Attended planning and development meetings with the Dev Teams for assigned tasks/content

  • QA Game Specialist at Motiga
    Bellevue, United States of America
    September 2014 - July 2016

    -Tested game on Win64, WinUWP, and XBOX One environments

    -Oversaw test pass creation and test runs for Characters, VFX, Animation, and the systems behind the game's guardian behaviors and power systems

    -Oversaw tracking issues found during daily internal playtests

    -Sometimes oversaw smoke testing and propping builds

    -Provided extensive feedback on Gigantic's balance and systems

    -Worked closely with the Dev Team

    ⁃Attended planning and development meetings with the Dev Teams for assigned tasks/content

    -Attended QA Department meetings and participated in department planning

    ⁃Identified, recorded and regressed major and minor in-game bugs

    -Experience working shows/events as a studio representative

  • QA Lead at ArenaNet
    Bellevue, United States of America
    February 2014 - September 2014

    ⁃Oversaw test pass creation and performance testing for Guild Wars 2 Living World Season 1 and Season 2 releases

    -Oversaw compatibility and performance testing for the Guild Wars 2 China release

    ⁃Acted as liaison between QA and other departments/teams for projects/tasks under my wing

    ⁃Attended all planning and development meetings for assigned tasks/content

    -Attended QA Lead meetings and participated in department planning

    ⁃Familiar with Agile terminology and workflows (Scrum Alliance CSM certified)

    ⁃Identified, recorded and regressed major and minor in-game bugs