This is a fun project I did after coming across this awesome sketch by the talented Stephen Oakley on instagram. The high poly was sculpted in Zbrush. I retopologized and UVed my low poly in Blender. Textured in Substance Painter. Materials, look dev, and final renders were made in Unreal Engine 5.
Playing around with sequencer in unreal.
Playing around with sequencer in unreal.