Stephen Oakley Skull

This is a fun project I did after coming across this awesome sketch by the talented Stephen Oakley on instagram. The high poly was sculpted in Zbrush. I retopologized and UVed my low poly in Blender. Textured in Substance Painter. Materials, look dev, and final renders were made in Unreal Engine 5.

Low poly model with materials applied in UE5.

Low poly model with materials applied in UE5.

Playing around with sequencer in unreal.

Playing around with sequencer in unreal.

Low poly model with materials applied in UE5.

Low poly model with materials applied in UE5.

Low poly model with materials applied in UE5.

Low poly model with materials applied in UE5.

Work in progress shot (zbrush)

Work in progress shot (zbrush)

Work in progress shot (zbrush)

Work in progress shot (zbrush)

Work in progress shot (zbrush)

Work in progress shot (zbrush)

Work in progress shot (zbrush)

Work in progress shot (zbrush)

Awesome sketch by Stephen Oakley that I based this project off of.

Awesome sketch by Stephen Oakley that I based this project off of.