My contributions included: providing feedback on masks, intake and setup of models, authoring of collision, tuning nanite settings, setting up materials in engine utilizing layered materials, and polishing textures. I also supported some specific needs from tech art in regards to how some of these ended up being split up for animation needs.
I had the opportunity on the Outsource Integration team at Ascendant Studios to work with our talented outsourcing partners over at 8080FF on several vehicles including these Lucian airships that were used in many places throughout Immortals of Aveum.
High poly model, UVs, and masks:
https://www.artstation.com/studio-8080ff
Materials Artist:
https://www.artstation.com/woodrowengle
Outsourcing Manager:
https://www.artstation.com/mikev3d