My contributions included: intake and setup of models, authoring of collision, tuning nanite settings, setting up materials in engine utilizing layered materials, and polishing textures.
I had the opportunity on the Outsource Integration team at Ascendant Studios to work with our talented outsourcing partners over at Trace Studios on the Azuerfin Mushroom foliage assets that were used in many levels throughout Immortals of Aveum.
High Poly, UVs, and Masks:
https://www.artstation.com/trace_studio
Materials Artist:
https://www.artstation.com/woodrowengle
Outsourcing Manager:
https://www.artstation.com/mikev3d