My contributions included: intake and setup of models, authoring of collision, tuning nanite settings, setting up materials in engine utilizing layered materials, and polishing textures. A few of the materials I set up for these also had some additional polish by our amazing Materials Artist Woodrow.
I had the opportunity on the Outsource Integration team at Ascendant Studios to work with our talented outsourcing partners over at Trace Studios on Evidence of the Ever War environmental assets that were used in many levels throughout Immortals of Aveum.
High Poly, UVs, and Masks:
https://www.artstation.com/trace_studio
Materials Artist:
https://www.artstation.com/woodrowengle
Outsourcing Manager:
https://www.artstation.com/mikev3d